PanicAR Framework finally available for licensing! Integrate Augmented Reality functionality in any iOS App – fast, flexible, affordable.
Check it out: http://www.dopanic.com/ar
PanicAR Framework finally available for licensing! Integrate Augmented Reality functionality in any iOS App – fast, flexible, affordable.
Check it out: http://www.dopanic.com/ar

Testflight takes all the hassle out of rounding up and managing people (and DeviceIDs) for testing your iOS app.
I have been annoyed by the poor image quality the Unity 3 Remote displays on devices. Now I use LiveView by Nicholas Zambetti for previewing my Unity 3 projects on iOS devices. It allows high-resolution image transfer and transfers tap events back as simple mouse clicks – which is sufficient for most basic testing of interactions.
Cubetastic HD is available on the App Store!
Get it here: Cubetastic HD for iPad on the App Store
A few days ago I came across a topic on the Unity3D Board. Someone implemented tracking with GoogleAnalytics for a Unity3D-based game. You can find the original post here.
This immediately caught my attention as GoogleAnalytics is the most powerful - yet free - tracking tool out there. Adapting it to track mobile games and apps or even desktop or web games just makes sense.
The original code released by user Almar is written in C# for .Net 2.0. I immediately adapted it for .Net 1.1 (code here) and am now porting it to Objective-C for use in native iOS apps.
Update:
As a few people asked me how this is done, here is the basic technical background:
The script uses the server-side tracking module Google provides (Urching Tracking Monitor, short utm). The data is combined into parameters and then posted as a normal request to the URL provided by Google.