Apr9
PanicAR Framework finally available for licensing! Integrate Augmented Reality functionality in any iOS App – fast, flexible, affordable.
Check it out: http://www.dopanic.com/ar

PanicAR Framework finally available for licensing! Integrate Augmented Reality functionality in any iOS App – fast, flexible, affordable.

Check it out: http://www.dopanic.com/ar

Jan28
Jan15
Oct29
Cubetastic HD is available on the App Store!Get it here: Cubetastic  HD for iPad on the App Store

Cubetastic HD is available on the App Store!
Get it here: Cubetastic HD for iPad on the App Store

Aug6

Track Mobile App Usage with GoogleAnalytics

A few days ago I came across a topic on the Unity3D Board. Someone implemented tracking with GoogleAnalytics for a Unity3D-based game. You can find the original post here.

This immediately caught my attention as GoogleAnalytics is the most powerful - yet free - tracking tool out there. Adapting it to track mobile games and apps or even desktop or web games just makes sense.

The original code released by user Almar is written in C# for .Net 2.0. I immediately adapted it for .Net 1.1 (code here) and am now porting it to Objective-C for use in native iOS apps.

Update:

As a few people asked me how this is done, here is the basic technical background:

The script uses the server-side tracking module Google provides (Urching Tracking Monitor, short utm). The data is combined into parameters and then posted as a normal request to the URL provided by Google.